Mikeiceberg

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  • in reply to: Blizzcon 2017 #4158
    Mikeiceberg
    Mikeiceberg
    Keymaster

  • in reply to: Blizzcon 2017 #4156
    Mikeiceberg
    Mikeiceberg
    Keymaster


























  • in reply to: Blizzcon 2017 #4155
    Mikeiceberg
    Mikeiceberg
    Keymaster

    https://imgbb.com/ Seems the best for me. I can mass upload the album and get the BBCode full link

  • in reply to: IRL Thread! #3730
    Mikeiceberg
    Mikeiceberg
    Keymaster

    Huntard ^^^

     

     

     

  • in reply to: Ui stuff #3642
    Mikeiceberg
    Mikeiceberg
    Keymaster

  • in reply to: Cenarius #3580
    Mikeiceberg
    Mikeiceberg
    Keymaster
    • Overview – The fallen Cenarius periodically creates Nightmare Seeds, which germinate for a short duration and then summon an Ally of Nightmare that must be defeated. Malfurion aids in the battle and cleanses the Nightmare Seed with the largest number of nearby players, purifying that Ally so that it instead helps the raid.
    • Stage One: Forces of Nightmare!
      • Malfurion Stormrage
        • Cleansing Ground – Malfurion will choose to cleanse the ground under the Force of Nightmare with the largest number of players near it. Forces of Nightmare that are cleansed transform into Allies of Nature. Additionally, players within 12 yards of the target have all stacks of Creeping Nightmares cleansed.
          • Cleansed Ground – Cleansed Ground grants immunity to Creeping Nightmares for players standing within the ground. The protected area of the Cleansed Ground will shrink over time as more players stand within it or when a player with stacks of Creeping Nightmares enters it.
      • Cenarius
        • Creeping Nightmares – Cenarius’ corruption is causing Creeping Nightmares which inflicts 17,160 Shadow damage and increases Creeping Nightmares damage taken by 10%. This effect stacks.
        • Nightmare Brambles – Summons a Bramble Swarm that creates Nightmare Brambles every 2 sec. Coming in contact with Nightmare Brambles will trigger them, rooting the target and inflicting 142,800 Shadow damage every 2 seconds.
        • Aura of Dread Thorns – Grants nearby allies Dread Thorns, reflecting 50% of damage dealt back at the target.
        • Forces of Nightmare – Calling the Forces of Nightmare to aid Cenarius. If not Cleansed, an Ally of Nightmare will spawn after 10 sec.
        • Nightmare Blast – Inflicts 625,000 Shadow damage, and increases damage taken from Nightmare Blast by 100% for 45 sec to enemies 30 yards in front of Cenarius.
          This effect stacks.
      • Forces of Nightmare – Forces of Nightmare will spawn after a short duration if not Cleansed. Players can signal Malfurion to Cleanse the ground near an Ally of Nightmare by being near the location that it is being summoned at. Malfurion will choose to cast Cleansing Ground on the Ally of Nightmare with the most players near it.
        • Corrupted Wisp – Many Corrupted Wisps will spawn around the edge of the room if the Tormented Souls are not Cleansed.
          • Destructive Nightmares – When the Corrupted Wisp reaches an enemy it will inflict 214,500 Shadow damage to enemies within 8 yards and searches for a new enemy to attack.
          • Corrupted Detonate – Upon death a Corrupted Wisp causes Detonating Nightmares, inflicting 500,000 Shadow damage to all enemies.
        • Nightmare Ancient – A Nightmare Ancient will spawn under the Corrupted Sapling if it is not cleansed.
          • Desiccating Stomp – Desiccating Stomp inflicts 2,500,000 Shadow damage split among all enemies within 8 yards. If no enemies are damaged by Desiccating Stomp it causes Desiccation.
            • Desiccation – Inflicts 535,500 Shadow damage to all enemies.
          • Desiccating Stomp – Desiccating Stomp inflicts 3,500,000 Shadow damage split among all enemies within 8 yards and increases damage taken from Desiccating Stomp by 100% for 6 sec. If no enemies are damaged by Desiccating Stomp it causes Desiccation.
            • Desiccation – Inflicts 535,500 Shadow damage to all enemies.
        • Rotten Drake – A Rotten Drake will spawn from the Corrupted Emerald Egg if it is not cleansed.
          • Rotten Breath – The Rotten Drake will turn to face a random enemy and continuously inflict 71,400 Shadow damage every 1 sec to enemies in front of the Rotten Drake for 4 sec.
          • Nightmare Buffet – At low health the Rotten Drake begins to cast Nightmare Buffet inflicting 42,850 Shadow damage every 2 sec and increasing Shadow damage dealt by 20%.
        • Twisted Sister – A Twisted Sister will spawn from the Corrupted Nature if it is not cleansed.
          • Nightmare Javelin – The Twisted Sister throws a Nightmare Javelin at a random enemy inflicting 71,400 Shadow damage every 1 sec for 6 sec to enemies within 4 yards of the target.
          • Twisted Touch of Life – Heals a wounded ally for 250,000 health and an additional 1,000,000 health every 2 sec for 8 sec.
          • Scorned Touch – Inflicts 535,500 Shadow damage and and reduces movement speed by 30% and spreads Scorned Touch to enemies within 8 yards.
      • Allies of Nature – Allies of Nature will spawn after a short duration once Cleansed by Malfurion’s Cleansing Ground.
        • Wisp – Many Wisps will spawn around the edge of the room if the Tormented Souls are Cleansed.
          • Cleansing Detonate – Cleanses the nearby ground of all Nightmare Corruption.
            • Cleansed Ground – Cleansed Ground grants immunity to Creeping Nightmares for players standing within the ground. The protected area of the Cleansed Ground will shrink over time as more players stand within it or when a player with stacks of Creeping Nightmares enters it.
        • Cleansed Ancient – A Cleansed Ancient will spawn from the Sapling if it is cleansed.
          • Replenishing Roots – The Cleansed Ancient will periodically cast Replenishing Roots which replenishes 3% of max mana every 1 sec to nearby allies.
        • Emerald Drake – An Emerald Drake will spawn from the Emerald Egg if it is cleansed.
          • Ancient Dream – The Emerald Drake has granted the target with an Ancient Dream, increasing healing received by 50% and the next attack that would otherwise kill you will instead cause you to be healed for 50% of your maximum health and remove the Ancient Dream.
        • Redeemed Sister – A Redeemed Sister will spawn from the Corrupted Nature if it is cleansed.
          • Unbound Touch – The Unbound Touch grants immunity to Shadow damage and movement impairing effects for 4 sec and increases movement speed by 75%. Causes Unbound Essence to allies within 6 yards after 4 sec.
    • Stage Two: Your Nightmare Ends! – After the last wave of Forces of Nightmare are defeated or when Cenarius reaches 30% health Stage Two will begin.
      • Cenarius
        • Creeping Nightmares – Cenarius’ corruption is causing Creeping Nightmares which inflicts 17,160 Shadow damage and increases Creeping Nightmares damage taken by 10%. This effect stacks.
        • Beasts of Nightmare – Cenarius calls in a wave of Beasts of Nightmare. These Beasts cause Gripping Fog, inflicting 750,000 Shadow damage every 0.5 sec to enemies that are near them.
        • Spear of Nightmares – Inflicts 3,210,000 Physical damage, and increases damage taken from Spear of Nightmares by 100% for 25 sec. Nightmares spawn at the target location and the size of the area is increased based on the damage taken from Spear of Nightmares. This effect stacks.
        • Nightmare Brambles – Summons a Bramble Swarm that creates Nightmare Brambles every 2 sec. Coming in contact with Nightmare Brambles will trigger them, rooting the target and inflicting 142,800 Shadow damage every 2 seconds.
        • Entangling Nightmares – Cenarius engulfs Malfurion in Nightmare Roots, stunning him and inflicting Shadow damage every 1 sec. The Nightmare Roots can be removed from Malfurion by destroying them.
      • Malfurion Stormrage
        • Cleansing Ground – Malfurion will choose to Cleanse the largest clump of players instantly cleansing all stacks of Creeping Nightmares from players within 100 yards of the target.
          • Cleansed Ground – Cleansed Ground grants immunity to Creeping Nightmares for players standing within the ground. The protected area of the Cleansed Ground will shrink over time as more players stand within it or when a player with stacks of Creeping Nightmares enters it.
  • in reply to: Dragons of Nightmare #3579
    Mikeiceberg
    Mikeiceberg
    Keymaster
    • Overview – Ysondre shares health with Emeriss, Lethon, and Taerar. She begins the fight alongside the nightmare of one of her former cohorts. When Ysondre reaches 70% health remaining, the nightmare takes to the skies and a new one emerges from a nearby portal. Upon reaching 40% health remaining, the nightmare dragon in the air lands and the one on the ground takes to the air. In Mythic difficulty, Ysondre is accompanied by Emeriss, Lethon, and Taerar at all times.
    • Shared Abilities – Ysondre and the nightmare of each of her cohorts share the following abilities on the ground.
      • Mark of the Nightmare
        • Mark of Ysondre – Ysondre periodically marks all players within 60 yds, inflicting 4,858 Shadow damage every 1 sec for 35 sec. Upon reaching 10 stacks, the target is afflicted with Slumbering Nightmare and stunned for 30 sec.
        • Mark of Emeriss – Emeriss periodically marks all players within 60 yds, inflicting 4,858 Shadow damage every 1 sec for 35 sec. Upon reaching 10 stacks, the target is afflicted with Slumbering Nightmare and stunned for 30 sec.
        • Mark of Lethon – Lethon periodically marks all players within 60 yds, inflicting 4,858 Shadow damage every 1 sec for 35 sec. Upon reaching 10 stacks, the target is afflicted with Slumbering Nightmare and stunned for 30 sec.
        • Mark of Taerar – Taerar periodically marks all players within 60 yds, inflicting 4,858 Shadow damage every 1 sec for 35 sec. Upon reaching 10 stacks, the target is afflicted with Slumbering Nightmare and stunned for 30 sec.
        • Slumbering Nightmare – Traps a player in a deep nightmare, stunning the target for 30 sec. This effect only occurs on players reaching 10 stacks of a particular mark of nightmare.
      • Corrupted Breath – Breathes out corruption in a frontal spray, inflicting 708,300 Plague damage to players within 45 yds.
      • Tail Lash – Inflicts 510,000 Physical damage to players behind the caster, knocking them back.
    • Ysondre – Ysondre shares health with Emeriss, Lethon, and Taerar.
      • Nightmare Blast – Launches a ball of nightmare essence, inflicting 321,000 Shadow damage to players struck and knocking them back. This creates a Nightmare Bloom for 60 sec.
        • Nightmare Bloom – Every 3 sec, inflicts 139,776 Shadow damage to players standing within the Nightmare Bloom. If no players stand upon the bloom, instead it periodically releases a Dread Horror.
        • Dread Horror – An amalgam of nightmare fuel, this horror seeks out life to devour.
          • Wasting Dread – Players within 5 yds of the Dread Horror have their damage done reduced by 50%.
          • Unrelenting – Periodically increases movement speed by 20% and damage done by 10%.
      • Call Defiled Spirit – Calls forth a defiled druid spirit from the nightmare, which roots players and then detonates.
        • Defiled Vines – Defiled roots snake out of the ground, immobilizing all players within 10 yds.
        • Defiled Eruption – The defiled spirit explodes, inflicting 793,200 Shadow damage to players within 10 yds.
    • Emeriss
      • Volatile Infection – An infection burns within the target, inflicting 110,080 Nature damage to the target and all players within 10 yds every 3 sec for 1.5 min.
        Emeriss uses this ability while grounded.
      • Essence of Corruption – Essences of corruption periodically spawn around Emeriss.
        Emeriss uses this ability while grounded.

      • Corruption of the Dream – Emeriss corrupts the dream around herself, infecting her allies. Any time one of her allies perishes, a corrupted mushroom spawns from its corpse.
        Emeriss uses this ability while flying.

        • Corrupted Burst – When a corrupted mushroom explodes, it inflicts 573,000 Nature damage to all nearby players.
    • Lethon
      • Siphon Spirit – Lethon pulls a soul fragment out of players, drawing them in towards himself. When the spirit reaches Lethon, it heals both him and Ysondre for 6,552,000 health.
        Lethon uses this ability while grounded.

        • Unrelenting – Periodically increases movement speed by 20% and damage done by 10%.
      • Gloom – Lethon causes nightmares to periodically fall from above, inflicting 340,224 Shadow damage to players within 10 yds of the impact area.
        Lethon uses this ability while grounded.
      • Shadow Burst – Targets a player for a burst of energy. After 10 sec, shadow magic spreads to the three players nearest to that target, inflicting 58,368 Shadow damage every 3 sec and reducing movement speed by 5% for 21 sec. This effect stacks.
        Lethon uses this ability while flying.
    • Taerar
      • Shades of Taerar – Taerar splits his essence into two images of himself. These images have less health and do less damage, but share some of his same abilities.
        Taerar uses this ability while grounded.

        • Shade of Taerar
          • Corrupted Breath – Breathes out corruption in a frontal spray, inflicting 392,080 Plague damage to players within 45 yds.
      • Seeping Fog – Nightmare fog seeps out from Taerar. If a player comes into contact with the fog, that player is put to sleep for 6 sec and suffers 114,400 Nature damage every 1 sec for the duration.
        Taerar uses this ability while grounded.
      • Bellowing Roar – Taerar releases a mighty dragon roar, causing all players to run in fear for 3 sec.
        Taerar uses this ability while flying.
    • Lumbering Mindgorger – At 90%, 60%, and 30% health remaining, a Lumbering Mindgorger coalesces to devour the thoughts of all players.
      • Crimson Moon – Periodically inflicts 269,685 Shadow damage to all players within 60 yds.
      • Collapsing Nightmare – Reality comes crashing down, inflicting 455,000 Shadow damage to players within 5 yds of the explosion and reducing their damage done by 50% for 9 sec.
      • Devour Nightmare – Upon reaching full energy, the Lumbering Mindgorger begins to devour the minds of all players, killing them.
  • in reply to: Xavius #3575
    Mikeiceberg
    Mikeiceberg
    Keymaster
    • Overview – Most of Nightmare Lord Xavius’s attacks inflict Corruption on their victims. As a player gains more Corruption, they become increasingly vulnerable to the power of the Nightmare, eventually losing control entirely and turning against their friends at maximum Corruption. Players’ only hope lies in the power of Ysera, who puts many of them into a deep slumber and forms a Dream Simulacrum of those players. When their Simulacrum perishes, the affected player will awaken, as any Corruption gained by their Simulacrum dissipates harmlessly.
      • Damage Dealers
        • Players affected by Dream Simulacrum should protect non-dreaming players by handling any abilities that spread Corruption.
        • Defeat Inconceivable Horrors before they can get close enough to cast Dark Ruination on Xavius.
        • Absorb Tainted Discharge before it can reform back into Inconceivable Horrors.
      • Healers
        • Players affected by Dream Simulacrum should protect non-dreaming players by handling any abilities that spread corruption.
        • Dispel Darkening Soul and Blackening Soul as sparingly as possible to manage the amount of Corruption you gain.
        • Absorb Tainted Discharge before it can reform back into Inconceivable Horrors.
      • Tanks
    • The Dream – When Xavius reaches 95% and 60% health, the Dream of Ysera puts half of the party into a Dreaming State. Affected players fall asleep while a Dream Simulacrum of them rises to fight Xavius. If the Dream Simulacrum should ever die, the player’s actual body will awaken. All Nightmare Corruption gained by the Dream Simulacrum is lost when the player returns to their body.
    • Nightmare Corruption – Many of Xavius’s spells spread Nightmare Corruption to those hit. The more corrupted a player becomes, the more the nightmare becomes real to the player. Should any player ever become completely corrupted, they will become dominated by Xavius.
      • Dread Abomination – At 33 points of Corruption, colossal Nightmare creatures materialize from the player’s mind, smashing the world around the player.
        • Corruption: Crushing Shadows – Inflicts 1,800,000 Physical damage at the center. Allies further from the center take less damage. This damage ignores armor.
          Corruption: Crushing Shadows affects any player with more than 33 corruption.
      • Corruption: Unfathomable Reality – The essence of Nightmares erupts into this reality, inflicting 430,000 Fire damage and causes 5 Nightmare Corruption.
        Corruption: Unfathomable Reality affects any player with more than 66 corruption.
      • Corruption: Descent into Madness – Increases damage and healing done by 150%.
        Upon expiration the player is overwhelmed by corruption, becoming Charmed and transforming into a Creature of Madness.

        Descent into Madness is triggered upon reaching 100 Corruption.

    • Stage One: The Descent Into Madness
      • Darkening Soul – Xavius taints the target’s soul, inflicting 107,000 Shadow damage every 1 sec until removed.
        Dispelling this Darkening Soul inflicts 685,600 Shadow damage to all enemies in a 15 yd radius.
        The dispeller gains 25 Corruption and suffers Shadow damage.

        • Darkened Tainting – The player dispelling Darkening Soul gains 25 Corruption and takes 429,000 Shadow damage.
      • Nightmare Blades – A wall of blades erupts from the ground inflicting 580,125 Physical damage to anyone in the area and knocking them back. This damage ignores armor.
      • Manifest Corruption – Xavius coalesces nightmare energy to create a Corruption Horror, inflicting 720,375 Shadow damage to all enemies to all enemies in a 150 yd. radius.
        • Corruption Horror
          • Corrupting Nova – Inflicts 540,000 Shadow damage to all nearby enemies. Anyone hit gains 5 Corruption
          • Tormenting Swipe – Slashes at all enemies in front of caster, inflicting 928,500 Shadow damage. Anyone hit gains 10 Nightmare Corruption.
      • Lurking Eruption – Nightmare energy erupts from below the target, summoning a Lurking Terror and inflicting 439,970 Shadow damage to all enemies in a 6 yd. radius.
        • Lurking Terror
          • Tormenting Fixation – The Lurking Terror selects a target to Fixate on.
          • Tormenting Detonation – The Lurking Terror explodes if it gets near an enemy, inflicting 1,000,000 Shadow damage and causing 30 Corruption to all nearby enemies.
          • Tormenting Infection – The Lurking Terror infects the first enemy it gets near, inflicting 1,100,000 Shadow damage and causing 15 Corruption.
    • Stage Two: From the Shadows – Upon reaching 65% health remaining, Xavius intensifies his attack.
      • Blackening Soul – Xavius blackens the target’s soul, inflicting 107,000 Shadow damage every 1 sec until removed.
        Dispelling this effect triggers Blackened on the target.
        The dispeller gains 25 Corruption and suffers Shadow damage.

        • Blackened – All Physical damage taken is increased 150%.
        • Blackened Tainting – The player dispelling Blackening Soul gains 25 Corruption and takes 429,000 Shadow damage.
      • Corruption Meteor – Deals 5,000,000 Shadow damage and spreads 40 Corruption, split between all enemies.
      • Bonds of Terror – Nightmare bonds tether a target to an ally, inflicting 79,300 Shadow damage every 1 sec. to both. Standing within 3 yards of the ally dispels the Bonds of Terror.
      • Nightmare Infusion – Empowers the melee attacks of Xavius, causing them to spread 5 Corruption to the target for 30 sec.
      • Call of Nightmares – Xavius calls into the darkness of the nightmare, drawing forth Inconceivable Horrors to empower him.
        • Inconceivable Horror
          • Dark Ruination – Overcharges Xavius with Nightmare energy, inflicting 161,000 Shadow damage and causing 1 Corruption to all enemies every 1 sec. for 5 sec.
          • Tainted Discharge – Corruption erupts from the target’s body, leaving pools of corruption that inflict 192,600 Shadow damage and spreads 3 Corruption every 1 sec. The Tainted Discharge dissipates as enemies stand in it. After 15 sec Tainted Discharge will reform into an Inconceivable Horror.
    • Stage Three: World of Darkness – Upon reaching 30% health remaining, Xavius calls upon the purest Nightmare to engulf his enemies.
      • Blackening Soul – Xavius blackens the target’s soul, inflicting 107,000 Shadow damage every 1 sec until removed.
        Dispelling this effect triggers Blackened on the target.
        The dispeller gains 25 Corruption and suffers Shadow damage.

        • Blackened – All Physical damage taken is increased 150%.
        • Blackened Tainting – The player dispelling Blackening Soul gains 25 Corruption and takes 429,000 Shadow damage.
      • Nightmare Blades – A wall of blades erupts from the ground inflicting 580,125 Physical damage to anyone in the area and knocking them back. This damage ignores armor.
      • Nightmare Infusion – Empowers the melee attacks of Xavius, causing them to spread 5 Corruption to the target for 30 sec.
      • Corruption Meteor – Deals 5,000,000 Shadow damage and spreads 40 Corruption, split between all enemies.
      • Writhing Deep – Xavius calls into the darkness of the nightmare, summoning tentacles around him.
        • Nightmare Tentacle
          • Nightmare Bolt – Throws a bolt of nightmare energy inflicting 80,400 Shadow damage and causes 5 Corruption.
  • in reply to: Ursoc #3574
    Mikeiceberg
    Mikeiceberg
    Keymaster
    • Overview – Ursoc tramples his enemies with Barreling Impact and periodically roars for a Roaring Cacophany. In Mythic difficulty, Nightmare Images periodically animate and attack players.
    • Overwhelm – Ursoc overwhelms a player’s defenses, inflicting 1,360,800 Physical damage. This increases Physical damage taken by 10% and increases damage taken by Rend Flesh by 75% for 12 sec. This effect stacks.
    • Rend Flesh – Ursoc viciously rends a player, inflicting 1,215,000 Physical damage and an additional 711,000 Physical damage every 2 sec for 12 sec.
    • Focused Gaze – Ursoc focuses his gaze upon a player, charging them after 6 sec and striking them with Trampling Slam. Upon reaching his destination, Ursoc strikes all players with Barreling Impact.
      • Momentum – Ursoc charges through any players to his target, inflicting 435,000 Physical damage to all targets in his path and knocking them back.
      • Momentum – Ursoc charges through any players to his target, inflicting 435,000 Physical damage to all targets in his path and knocking them back. These players suffer 300% increased damage from Momentum for 50 sec.
      • Barreling Impact – When Ursoc reaches his marked target, he inflicts 1,253,880 Physical damage to all players. This effect is reduced by each player Ursoc has charged through.
      • Trampling Slam – Ursoc inflicts 803,250 Physical damage to the target. This damage is reduced the further away the target is from Ursoc.
    • Roaring Cacophony – Releases a mighty roar, inflicting 3,899,742 Physical damage divided evenly among all players within 25 yds.
      • Nightmarish Cacophony – Whenever Ursoc roars, he leaves behind a Nightmare Image. On subsequent Ursoc roars, the Nightmare Image also releases a mighty roar, inflicting 400,000 Shadow damage divided evenly among all players within 20 yds. This effect causes players to run in fear for 3 sec.
      • Miasma – Nightmare Images project a zone of miasma 20 yds around themselves, inflicting 75,416 Shadow damage every 1 sec to players caught within.
      • Echoing Dischord – Echoes increase the damage done by Roaring Cacophony by 10%. This effect stacks.
    • Blood Frenzy – Ursoc enters a mighty rage at 30% health remaining, increasing attack speed by 20% and damage done by 25%.
  • in reply to: Il’gynoth #3573
    Mikeiceberg
    Mikeiceberg
    Keymaster
    • Overview – Players begin the encounter fighting against Il’gynoth’s erupting eyestalks and tentacles, while the monstrous Eye bars the way to the heart of the tree. Defeating these tentacles spawns animated Nightmare Ichor globules, which players can destroy near the Eye to damage it.

      Once the Eye is defeated, players can enter the hollow to damage Il’gynoth directly for a time, after which the Eye reforms to seal the entrance to the hollow once more, killing any players who remain inside. This repeats until players defeat Il’gynoth.

      • Tanks
      • Healers
      • Damage Dealers
        • Move away from the raid when affected by Spew Corruption.
        • Interrupt Deathglare Tentacles’ Mind Flay.
        • Lure Nightmare Ichors that are fixated on you to the Eye of Il’gynoth when they are low on health, and wait to kill them until they are in range of the Eye.
        • Avoid players targeted by Ground Slam, and move away from other players when targeted by it.
    • Stage One: The Ruined Ground – Players engage creatures of nightmare while the Eye of Il’gynoth watches over them, directing the forces of corruption.
      • Nightmare Corruption – The forces of nightmare cover the ground with Nightmare Corruption, which inflicts 650,000 Shadow damage every 2 sec. to any players standing in it, as well as pacifying and silencing them.
      • Death Blossom – Creates a Death Blossom at a location. After 15 sec sec., it will detonate, inflicting 650,000 Shadow damage to any players standing on the blossom, and increasing their movement speed by 50% for 6 sec.
        If no player is affected by the Death Blossom’s detonation, it will explode over a large area, infecting all players with Dispersed Spores.

        • Dispersed Spores – Inflicts 450,000 Shadow damage to all players, and deals an additional 125,000 Shadow damage every 2 sec. for 50 sec.
      • The Eye of Il’gynoth
        • Stuff of Nightmares – The Eye of Il’gynoth takes 99% reduced damage from all sources, excluding Nightmare Explosions, which deal full damage to it.
        • Nightmare Gaze – Fixes a dark gaze on the target, inflicting 457,924 Shadow damage to them.
      • Nightmare Ichor
        • Fixate – Fixates on a target, attacking them to the exclusion of other targets.
        • Touch of Corruption – Nightmare Ichor’s melee attacks leave behind lingering corruption in the target, inflicting 60,700 Shadow damage every 2 sec for 40 sec.
          This effect stacks.
        • Nightmare Explosion – When Nightmare Ichor are killed, they burst in an explosion of nightmare energy, inflicting 202,500 Shadow damage to nearby players.
          This explosion will also damage the Eye of Il’gynoth, bypassing all damage reduction and inflicting 4% of the Eye’s health as Shadow damage.
      • The Forces of Corruption – When killed, the forces of corruption will spawn Nightmare Ichor.
        • Nightmare Horror
          • Eye of Fate – Inflicts 1,177,500 Shadow damage in a line in front of the Nightmare Horror, and increases damage taken from Eye of Fate by 20% for 29 sec.
            This effect stacks.
          • Seeping Corruption – While Nightmare Horrors are alive, they periodically create pools of Nightmare Corruption underneath them.
        • Deathglare Tentacle
          • Mind Flay – Assault the target’s mind with Shadow energy, inflicting 235,620 Shadow damage every 2 sec. for 8 sec.
        • Corruptor Tentacle
          • Spew Corruption – Corruptor Tentacles spew corruption onto nearby players, inflicting 579,685 Shadow damage and causing them to create a pool of Nightmare Corruption every 2 sec. for 10 sec.
        • Dominator Tentacle
          • Ground Slam – Slams the ground in the direction of a targeted player, inflicting 693,000 Physical damage to all players in a line and knocking them back.
          • Nightmarish Fury – A relentless flurry of attacks on the tentacle’s primary target every 0.75 sec. for 6 sec, each inflicting 928,500 Physical damage.
          • Rupturing Roar – Roars loudly when not being melee attacked, inflicting 178,500 Physical damage to all players.
    • Stage Two: The Heart of Corruption – When the Eye of Il’gynoth is destroyed, the chamber holding Il’gynoth’s beating heart is revealed.
      • The Heart of Il’gynoth
        • Dark Reconstitution – Il’gynoth gathers psychic energy, unleashing it to reseal his lair, killling all players who remain inside, and regrowing the Eye of Il’gynoth.
        • Cursed Blood – Infects players’ blood with nightmare energy, inflicting 231,000 Shadow damage every 2 sec. for 8 sec. When this effect ends, the player will detonate, inflicting 400,050 Shadow damage to players within 11 yards.
        • Reabsorption – If Nightmare Ichor enters the chamber with Il’gynoth’s heart, it will be reabsorbed in a burst of nightmare corruption, inflicting 186,654 Shadow damage to all players.
        • Violent Bloodburst – Cursed blood pools around the Heart of Il’gynoth, creating growing pools of Shadow Corruption.
        • Final Torpor – After growing tired of battle, Il’gynoth will gather the energies of the Nightmare to burn out the minds of any living thing in the area, instantly killing it.
      • Shriveled Eyestalk
        • Mind Flay – Assault the target’s mind with Shadow energy, inflicting 235,620 Shadow damage every 2 sec. for 8 sec.
  • in reply to: Elerethe Renferal #3572
    Mikeiceberg
    Mikeiceberg
    Keymaster
    • Overview – As the fight progresses, Elerethe swaps between the nightmarish forms of a spider and a roc. When she takes to the skies as a roc, she moves to a different platform, forcing players to weather her Dark Storm as they make their way towards her. On Mythic difficulty, Elrethe uses an additional ability depending on what platform she is currently on. On the first platform she uses Tangled Webs, on the second she uses Violent Winds, and on the third Nightmare Spawn.
      • Damage Dealers
        • During Spider form, stand apart from the raid during Necrotic Venom to place venomous pools.
        • During Roc form, place Twisting Shadows away from the raid.
        • Kill Venomous Spiderlings.
      • Healers
        • During Spider form, heal allies connected by Web of Pain.
        • During Roc form, the raid takes ramping damage from Dark Storm until they reach the eye of the storm.
      • Tanks
        • During Spider form, take turns tanking Spiderlings to manage applications of Dripping Fangs.
        • During Roc form, quickly taunt Elerethe after Raking Talons.
        • During Roc form, pick up a Shimmering Feather to speed your way across the webbing.
      • Tanks
        • During Spider form, take turns tanking Spiderlings to manage applications of Dripping Fangs.
        • During Roc form, quickly taunt Elerethe after Raking Talons.
        • During Roc form, pick up a Shimmering Feather to speed your way across the webbing.
        • Keep Venomous Spiderlings away from the boss or they will grant her stacks of Swarm.
    • Elerethe Renferal
      • Spider Form – Takes the form of a nightmare spider.
        • Web of Pain – Elerethe connects two targets with a web of pain. 100% of damage done to the linked source is reflected to you.
          Reflected damage is increased after the targets seperate beyond 20 yards from each other.

          • Pain Lash – Targets that run through the Web of Pain beam are inflicted with 587,500 Nature damage and are knocked back.
        • Feeding Time – Elerethe ascends into the web and calls her children down to feed. While in the web, Elerethe positions herself to drop onto her unsuspecting prey with Vile Ambush.
          • Vile Ambush – Drops from above onto her prey, inflicting 3,570,000 Physical damage and knocking back all targets. Damage decreases the further targets are from the point of impact.
        • Necrotic Venom – Hurls necrotic poison at random enemies that inflicts 150,000 Nature damage every 1 sec and places a debuff on the target that inflicts 50,000 Nature damage to nearby allies each tick.
          Also, each pulse leaves behind a venomous pool.
        • Tangled Webs – Quickly covers the ground with a tacky web. When enemies are on its surface for more than 2 sec at a time, they summon additional Venomous Spiderlings. The web lasts 1.2 min.
        • Nightmare Spawn – Continuously summons egg sacs around her location that grow over time. Fully grown egg sacs release Venomous Spiderlings when popped.
          Elerethe will pop all grown egg sacs during Vile Ambush.
      • Roc Form – Takes the form of a nightmare roc.
        • Gathering Clouds – The boss flings quills at all targets for 250,000 Physical damage every 1 second and pushes everyone back.
          • Shimmering Feather – Shimmering feathers fall from Elerethe’s wings, granting the bearer increased jump height and the ability to leap onto spiderlings, instantly killing them.
        • Dark Storm – Conjures a dark storm and flies to another platform. The storm inflicts 29,000 Shadow damage every 1 sec and the damage increases 5% every 1 sec until targets enter the eye of the storm.
          • Eye of the Storm – Within the eye, targets are protected from the dark storm.
        • Twisting Shadows – The boss causes shadow tornadoes to form on random enemies. After 10 sec tornadoes appear at the enemy destinations that will pull nearby targets into them, inflicting 71,450 Shadow damage every 1 sec for 4 sec.
          While the dark winds are forming, the target can disperse Venomous Pools.
        • Razor Wing – The bird buffets its wings, hurling razor feathers that inflict 607,500 Shadow damage to targets in a cone in front of the boss.
        • Raking Talons – Rakes her talons across her current target, inflicting 1,430,000 Shadow damage and increases damage taken from consecutive Raking Talons by 200% per stack.
          She repeats this cast multiple times in rapid succession.
        • Violent Winds – Elerethe channels violent winds at her target, pushing them away and inflicting 225,000 Shadow damage every 1 sec to enemies in a line in front of her.
          The amount of force pushing the targets away is reduced for each player in the effect and reduces the amount of stacks of Wind Burn that are applied directly to the current target.

          • Wind Burn – This effect increases damage taken from Violent Winds by 12% per stack.
    • Surging Egg Sacs – Running into these egg sacs releases a swarm of Skittering Spiderlings.
      • Skittering Spiderling – These tiny spiders burst forth and attack in numbers when released from their egg sacs.
    • Venomous Spiderling – Venomous Spiderlings appear from the web during the encounter.
      • Dripping Fangs – Dripping fangs poison the current target and inflict 5,000 Nature damage every 1 sec. This effect stacks.
      • Venomous Pool – A venomous pool forms, inflicting 92,138 Nature damage every 1 sec.
      • Swarm – Elerethe draws strength from her minions, increasing her damage dealt by 25% and attack speed by 25% when they are close. This effect stacks.
  • in reply to: Nythendra #3571
    Mikeiceberg
    Mikeiceberg
    Keymaster

    Nythendra was once a member of the Green Dragonflight charged with guarding the world tree, Shaladrassil. When Xavius’ corruption of the Nightmare consumed Shaladrassil, it consumed the sleeping guardian as well. Nythendra is now nothing more than a skeletal version of herself, swarming in pestilence, ready to devour anyone or anything foolish enough to enter her lair.

    • Overview – Nythendra’s Infested Breath unleashes great gouts of insects and corruption, consuming 50 Energy. When Nythendra’s Energy is depleted, she collapses to the ground and Heart of the Swarm begins. Once she is fully recharged, her form coalesces and she resumes her attack.
    • Stage One: The Plagued Dreamer
      • Infested – Players hit with any source of Plague damage gain a stack of Infested that inflicts 13,500 Plague damage every 2 sec. This effect stacks.
      • Infested Mind – Nythendra’s corruption takes control of all players with 10 or more stacks of Infested, causing them to periodically cast Spread Infestation.
        Dealing sufficient damage to the mind-controlled player will break the effect.

      • Infested Ground – Creates an area of corruption that inflicts 128,625 Plague damage every 1.5 sec to anyone within the area.
      • Infested Breath – Nythendra breathes clouds of poisonous insects inflicting 214,375 Plague damage every sec for 5 sec.
        In addition, the breath corrupts the area creating pockets of Infested Ground.
      • Rot – Inflicting 250,000 Plague damage to all allies within 8 yards every 3 sec for 9 sec.
        Upon expiring, the corruption bursts from the target creating areas of Infested Ground.
      • Volatile Rot – Inflicts up to 1,350,000 Plague damage to all allies after 8 sec sec. Allies farther from the detonation take less damage.
        In addition, the explosion also forms several patches of Infested Ground.
      • Tail Lash – Inflicts 950,000 Physical damage to players in a cone behind her, knocking them back.
    • Stage Two: Heart of the Swarm
      • Heart of the Swarm – At 0 Energy, Nythedra’s form collapses and over 20 sec her influence periodically causes an insect to swell and cast Burst of Corruption 3 times before dying.
        • Burst of Corruption – Inflicts 477,750 Plague damage to all players within 8 yards.
          In addition, the toxic residue increases the damage of Burst of Corruption by 25% for 5 sec. This effect stacks.
  • in reply to: Pixstrad 8/17 missing #3174
    Mikeiceberg
    Mikeiceberg
    Keymaster

    No worries

  • in reply to: Hot WIng Eating Contest #2886
    Mikeiceberg
    Mikeiceberg
    Keymaster

    Prize?

  • in reply to: Ui stuff #2826
    Mikeiceberg
    Mikeiceberg
    Keymaster

    Need that minimap up close

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